unwatched method
Called when a node no longer has any subscribers.
Computed nodes become dirty and release their dependencies lazily, signals stay alive, and effect-like nodes are stopped immediately.
Implementation
@override
void unwatched(ReactiveNode node) {
switch (node) {
case ComputedNode():
if (node.depsTail != null) {
node.flags =
17 /*ReactiveFlags.mutable | ReactiveFlags.dirty*/
as ReactiveFlags;
disposeAllDepsInReverse(node);
}
case SignalNode():
break;
case EffectNode():
stopEffect(node);
case EffectScopeNode():
stopScope(node);
case _:
stop(node);
}
}