getUniformBlock method

ByteData? getUniformBlock(
  1. String name, {
  2. ShaderStage stage = ShaderStage.fragment,
})

Read back a previously-set uniform block, or null when none has been set.

Implementation

ByteData? getUniformBlock(
  String name, {
  ShaderStage stage = ShaderStage.fragment,
}) {
  _packedFor(stage).release(name);
  return _blocksFor(stage)[name];
}