bonfire 0.6.21
bonfire: ^0.6.21 copied to clipboard
(RPG maker) Create RPG-style or similar games more simply with Flame.
0.6.21 #
- improvement in camera system.
- update flame.
0.6.20 #
- Add mixin
Attackable.
0.6.18 #
- BREAKING CHANGES: change
forceTileSizetype double to Size. - Add support to offsetX and offsetY in TileMap layers.
0.6.17 #
- hotfix Tiled - Support multiTileset.
0.6.16 #
- improvement in JoystickActions
- improvement in seeAndMoveToPlayer (Enemy)
0.6.15 #
- improvement in
seeEnemyandseePlayer - BREAKING CHANGES: rename prams
visionCellstoradiusVisioninseeEnemyandseePlayer
0.6.14 #
- hotfix extension simpleAttackMeleeByDirection and simpleAttackMelee
0.6.13 #
- improvements in TiledWorldMap.
- BREAKING CHANGES: rename prams with
animationtoanimin SimpleEnemy. - BREAKING CHANGES: rename mixin
WithLightingtoLighting. - BREAKING CHANGES: rename param
tiledMaptomapin BonfireTiledWidget. - add animIdleTopLeft, animIdleBottomLeft, animIdleTopRight, animIdleBottomRight in SimplePlayer and SimpleEnemy.
- add
transitionBuilderin BonfireTiledWidget if desired to add a custom display animation - add
durationShowAnimationin BonfireTiledWidget
0.6.12 #
- add diagonal in Direction(enum).
0.6.11 #
- hotfix addFastAnimation.
0.6.10 #
- hotfix addFastAnimation.
0.6.9 #
- update extensions.
- add animation in diagonal in SimpleEnemy and SimplePlayer.
- add extensions getAnimation and getSprite in Image (dart:ui).
0.6.8 #
- improvements show FPS
- update example
- update extensions enemy.
- update Flame.
0.6.7 #
- hotfix seeAndMoveToAttackRange.
0.6.6 #
- Add zoom in moveToPlayerAnimated and moveToPositionAnimated.
- improvements in seeAndMoveToAttackRange.
- add animation show map when load TiledMap.
0.6.5 #
- Optimizations when loading maps built with Tiled
0.6.3 #
- hotfix Tiled with tile null in TileSet.
0.6.2 #
- hotfix render.
0.6.1 #
- add Tiled json support (BonfireTiledWidget)
- BREAKING CHANGES: gestures improvements (now use mixin TapGesture or DragGesture)
- BREAKING CHANGES: align collision
- add support drag gestures
- add support multiCollision to Decoration and Tile.
- add support Tile animated.
0.5.1 03/06/2020 #
- hotfix in FlyingAttackObject
- adds sensor functionality to GameDecoration
0.5.0 03/06/2020 #
- BREAKING CHANGES: remove 'positionInWorld', everything uses 'position' now.
- improvements in Camera system by rezendegc
- improvements in JoystickDirectional
0.4.2 23/05/2020 #
- improvements in TextDamage
- performance improvements
0.4.1 23/05/2020 #
- add lightingConfig in extensions
0.4.0 23/05/2020 #
- BREAKING CHANGES in joystick and player in 'void joystickAction(JoystickActionEvent event)'
- adds support for direction in actions of the joystick
- adds support for basic lighting
- update Flame to 0.21.0
- performance improvements
0.3.3 13/05/2020 #
- Improvements in FlyingAttackAngleObject.
- Fix bug issue #22.
0.3.2 9/05/2020 #
- Fix bug extension enemy.
0.3.1 9/05/2020 #
- Update Flame.
- Add identify in attacks.
0.3.0 4/05/2020 [ BREAKING CHANGE ] #
- Improvements render components
- the Player was dismembered in Player(base) ,SimplePlayer(similar old Player) and RotationPlayer
- the Enemy was dismembered in Enemy(base) ,SimpleEnemy(similar old Player) and RotationEnemy
- created FlyingAttackAngleObject
- add 'rotateRadAngle' in AnimatedObjectOnce
0.2.12 30/04/2020 #
- Improvements on the JoystickKeyBoard.
0.2.11 29/04/2020 #
- Improvements change size map
0.2.10 29/04/2020 #
- Fix bug player;
0.2.9 29/04/2020 #
- Fix bug player update
0.2.8 29/04/2020 #
- change of speed parameter to points / seconds.
0.2.7 29/04/2020 #
- improvements pointer detector.
0.2.6 29/04/2020 #
- improvements bleeding pixel.
- add support web in example
0.2.5 28/04/2020 #
- Flutter Web test.
0.2.4 27/04/2020 #
- add bleeding pixel in GameDecoration.sprite and GameDecoration.animation.
0.2.3 27/04/2020 #
- Fix bug Joystick fixed
0.2.2 26/04/2020 #
- Improvements Joystick
- better sensitivity
- possibility of obtaining intensity
- possibility of obtaining angle
- Improvements player movement windows
- Improvements enemy movement
- Add TextInterfaceComponent
- Add bleeding pixel in decorations
0.2.0 22/04/2020 #
- Improvements in GameInterface (now it’s easier to add elements with 'InterfaceComponent')
- Improvements in Joystick
- Update readme
0.1.11 20/04/2020 #
- add customize collisionAreaColor and constructionModeColor
- Improvements player
0.1.10 17/04/2020 #
- add constructor Tile.fromSprite
- add constructor GameDecoration.sprite
- add constructor GameDecoration.animation
0.1.9 15/04/2020 #
- remove scaffold in BonfireWidget
0.1.8 15/04/2020 #
- update flame to 0.19.1.
- add bleeding pixel in map.
- modify parameter sprite in decoration.
0.1.7 13/04/2020 #
- add margin in seeAndMoveToPlayer(Extension enemy).
0.1.6 13/04/2020 #
- Improvements in enemy.
0.1.5 13/04/2020 #
- Improvements in enemy movements.
- Improvements in map resize.
0.1.4 10/04/2020 #
- Update Flame.
- Improvements in BonfireWidget.
- Add onTapDown, onTapUp, onTapMove, onTapCancel in components isTouchable = true
0.1.3 9/04/2020 #
- Improvements in player and enemy extensions.
- Add GameController.
0.1.2 8/04/2020 #
- Improvements in player and enemy extensions.
- Add ShowAreaCollision.
0.1.1 6/04/2020 #
- Improvements in gestures.
- Improvements in joystick.
- Decorations can now be touched.
0.1.0 3/04/2020 #
- First version stable! Possible to create complete games like this: https://github.com/RafaelBarbosatec/darkness_dungeon
- Update readme and demo.
0.0.16 2/04/2020 #
- Update extensions enemy and player
0.0.15 2/04/2020 #
- Add callback destroyedObject in FlyingAttackObject
- Add TalkDialog to create your conversation.
0.0.14 27/03/2020 #
- Improvements collision
- Improvements collision decoration
0.0.13 27/03/2020 #
- Fix bug collision decoration
0.0.12 27/03/2020 #
- Update Readme
- Improvements in draw grid
0.0.11 27/03/2020 #
- Add draw grid tiles in constructionMode.
- Improvements in FlyingAttackObject
0.0.10 26/03/2020 #
- Add constructionMode. (HotReload update game too)
0.0.9 26/03/2020 #
- Map size improvements
0.0.8 25/03/2020 #
- Collision system improvements
- Add 'drawPositionCollision(Canvas canvas)'
0.0.7 25/03/2020 #
- Add MapExplorer when not set Player
- Add BackgroundGame
0.0.6 24/03/2020 #
- Fix bug FlyingAttackObject.
0.0.5 24/03/2020 #
- Add camera movements.
- Fix delay between map and components.
- Update readme.
0.0.4 22/03/2020 #
- Organization improvements.
- Update readme.
0.0.3 20/03/2020 #
- Add AnimatedFollowerObject and 'seeEnemy' in player.
- Update readme.
0.0.2 18/03/2020 #
- Update readme.
0.0.1 18/03/2020 #
- Starts project with basic mechanics.