deepar_flutter_plus 0.1.4
deepar_flutter_plus: ^0.1.4 copied to clipboard
Enhanced DeepAR Flutter SDK with support for loading effects from assets, file paths, and URLs with caching
0.1.4 #
- Fixed controller initialization and camera issues (#2) 🛠️
- Added safeguards for Android BufferQueue abandonment issues
- Fixed "dequeueBuffer: BufferQueue has been abandoned" errors during quick init/destroy cycles
- Added protection against race conditions in controller lifecycle
- Improved resource cleanup to prevent memory leaks
- Enhanced controller state management for more reliable operation
- Properly reset controller state during destroy
- Improved initialization process with better error handling
- Added safeguards for reinitializing the controller
0.1.3 #
- Added issue tracker URL to package metadata 📋
- Improved package discoverability on pub.dev
0.1.2 #
- Fixed iOS build error: 'deepar_flutter-Swift.h' file not found 🛠️
- Updated module name in podspec to match package name
0.1.1 #
- Fixed Android build issue with newer versions of Android Gradle Plugin 🛠️
0.1.0 #
- Code Refactoring 🔄
0.0.9 #
- Added enhanced iOS support for effect loading 📱
- Support for loading effects, filters and masks from URLs and file paths
0.0.8 #
- Renamed core classes to include "Plus" suffix for better clarity 🏷️
DeepArController→DeepArControllerPlusDeepArPreview→DeepArPreviewPlus
0.0.7 #
- Now you can load effects, filters, and masks from:
- Asset files
- File paths (e.g., "/path/to/effect/file.deepar")
- URLs (e.g., "https://example.com/effects/effect.deepar")
- Added automatic caching for downloaded effects
0.0.6 #
- Added support for loading effects from file paths 🎉
- Now you can load effects from:
- File paths (e.g., "/path/to/effect/file.deepar")
- Perfect for loading downloaded or dynamically stored effects