hyper_effects 0.2.2
hyper_effects: ^0.2.2 copied to clipboard
Create beautiful effects and animations with just a few lines of code.
0.2.2 #
- Clamp
OpacityEffect,ClipEffect, andColorFilterEffectvalues to 0.0 - 1.0 to prevent exceptions with curves that go outside of this range. - Add new
startImmediatelyboolean to .animate() to allow for animations to start immediately without waiting for an initial change in thetriggerobject. - Improve documentation of
AnimatedEffect.
0.2.1 #
- Fix exceptions being thrown when animation controller state is changed before completion.
0.2.0 #
- [BREAKING] Renamed
toggletotriggerin .animate() to better reflect its purpose. - [BREAKING] Renamed
AnimatedEffecttoEffectWidgetto better reflect its purpose. - [BREAKING] Renamed
EffectAnimationValuetoEffectQueryto better reflect its purpose. - [BREAKING] Replace
valueinEffectQuerywithlinearValueandcurvedValueto allow more refined control over animations. - [BREAKING] Renamed
PostFrameWidgettoPostFrame. - Add new Rolling Text effect.
- Add new shake effect.
- Add new align effect.
- Update all effect extension functions to add more functionality of the
fromstate. - Add new extension functions that have default from states like slideIn/Out() and fadeIn/Out().
- Add new
oneShot,animateAfter,resetAllfunctions to allow for more control over animations. - Add new
repeatparameter to animation functions to allow for repeating animations. - Add new
delayparameter to animation functions to allow for delaying animations. - Add new
playIfparameter to animation functions to allow for conditional animations.
0.1.1 #
- Minor doc updates.
- Add example GIFs in readme.
0.1.0 #
- Initial Release.