liquid_glass_renderer 0.1.1-dev.24
liquid_glass_renderer: ^0.1.1-dev.24 copied to clipboard
The raw renderer for a liquid glass effect in Flutter.
0.1.1-dev.24 #
- FIX: import
@internalfrom meta again (#102). - FIX: scrolling elements work again.
- FEAT: add
FakeGlass.inLayerwhich adopts settings from the nearest ancestor layer.
0.1.1-dev.23 #
Note: This release has breaking changes.
- BREAKING FEAT: re-use generated geometry more aggressively (#98).
0.1.1-dev.22 #
Note: This release has breaking changes.
-
FIX: reduce texture samples (#94).
-
FEAT: small performance wins in shader (#91).
-
BREAKING REFACTOR: remove
restrictThickness. -
BREAKING FEAT: rewrote the rendering process to use two passes.
This significantly improves performance while glass elements are static on screen. Moving glass elements will still induce the same performance cost as before.
0.1.1-dev.21 #
Note: This release has breaking changes.
- BREAKING FIX: drop support for blur in
Glassifyfor significant performance gains (#90).
0.1.1-dev.20 #
- FIX:
resistanceparameter didn't actually get used.
0.1.1-dev.19 #
Note: This release has breaking changes.
- FIX: revert matrix methods to support older Flutter versions again.
- FIX:
TileMode.mirrorinFakeGlassblur. - FEAT: allow customizing
resistanceinLiquidStretch. - FEAT: expose
RawLiquidStretchfor custom pixel-based stretching. - FEAT: expose
Offset.withResistanceextension method. - BREAKING REFACTOR: move
Glassifyto anexperimental.dartimport. - BREAKING FEAT:
LiquidStretchnow bases its stretch on the child's size.
0.1.1-dev.18 #
- FIX: removed unused transform from shader (#88).
- FIX: render liquid glass correctly on all Android devices (#82 by @teociaps).
0.1.1-dev.17 #
- FEAT: tried to improve the fidelity of fake light once more.
0.1.1-dev.16 #
- FIX: import annotations from
package:metaagain.
0.1.1-dev.15 #
Note: This release has breaking changes.
- FIX: settling springs.
- FIX: optimize some painting and transformations with early return.
- FEAT: better specular on all platforms for
FakeGlass(#83). - BREAKING REFACTOR: rename
StretchGlasstoLiquidStretch.
0.1.1-dev.14 #
- FIX:
LiquidGlassLayerbreaks when no child glass widgets are found.
0.1.1-dev.13 #
- DOCS: update README and add better disclaimer (#80).
0.1.1-dev.12 #
Note: This release has breaking changes.
- FIX: regression in how
LiquidGlassapplies transform to children. - FEAT: add
GlassGlowLayerandGlassGlowwidget for glow effects. - FEAT: add
StretchGlasswidget that can stretch its child with user gestures. - FEAT: add
FakeGlasswidget that aims to matchLiquidGlassappearance while being much more performant. - BREAKING REFACTOR: remove useless
lightnessparameter from shader andLiquidGlassSettings. - BREAKING REFACTOR: change default value of
glassContainsChildto false.
0.1.1-dev.11 #
Note: This release has breaking changes.
- BREAKING FEAT: performance gains and too many changes to cover one by one (#72).
0.1.1-dev.10 #
Note: This release has breaking changes.
- REFACTOR: move shader to uniform arrays for better shape support.
- FIX: transform children of liquid glass correctly.
- FEAT: add saturation and brightness controls (#47).
- FEAT: better light dispersion.
- FEAT: support up to 64 shapes per layer.
- FEAT: specular highlights now take the background color into account (#43).
- DOCS: updated README with new parameters (#56).
- DOCS: updated example gif (#55).
- BREAKING FEAT: cheat lighting that is independent from thickness.
0.1.1-dev.9 #
- DOCS: fix errors in README (#31).
0.1.1-dev.8 #
- FEAT: added experimental
Glassifywidget that turns any child shape into liquid glass. - FIX: glass now also renders when blend is set to 0.
- FIX: sharper glass edges whithout background shining through.
- FEAT: added refractive index to settings and show values in example.
- FEAT: nicer specular highlights.
- DOCS: update README.md and add better examples (#28)
0.1.1-dev.7 #
- FIX: throw
AssertionErrorwhen used without Impeller. - DOCS: update pubspec.yaml to reflect minimum SDK and supported platforms.
0.1.1-dev.6 #
- FIX: liquid glass not repainting in route transitions (#16).
0.1.1-dev.5 #
Note: This release has breaking changes.
- FEAT: decrease precision in shader to mediump, which should increase performance.
- BREAKING FIX: shader compilation and removed unused outline strength parameter.
0.1.1-dev.4 #
- FIX: fix shader on flutter stable.
- DOCS: new shape names.
0.1.1-dev.3 #
- DOCS: new shape names.
0.1.1-dev.2 #
Note: This release has breaking changes.
- REFACTOR: cleaned up shaders.
- FIX: squircle can handle zero radius.
- FEAT: add
clipBehaviortoLiquidGlass. - FEAT: flutter-approved SDF for squircles.
- FEAT: support three shapes per layer.
- FEAT: support all shapes.
- FEAT: better chromatic abberation.
- DOCS: added pub badge to README.
- BREAKING FEAT: renamed liquid glass shapes to match their OutlinedBorder counterparts.
0.1.1-dev.1 #
- DOCS: update pubspec and readme.
0.1.1-dev.0 #
- FEAT: initial release.
0.1.0 #
- feat: initial commit 🎉