localizely_sdk 2.4.0
localizely_sdk: ^2.4.0 copied to clipboard
Localizely SDK for Flutter enables Over-the-air translations update from Localizely cloud platform
Localizely SDK #
This package provides Over-the-Air translation updates and In-Context Editing from the Localizely platform.
Platform Support #
| Android | iOS | Web | MacOS | Linux | Windows |
|---|---|---|---|---|---|
| ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Prerequisites #
-
As of version
2.4.0, an update of min platform versions is required:-
Android: Require Android SDK 21 or newer
-
iOS: Require iOS 11 or newer
-
Over-the-Air translation updates #
Update translations for your Flutter applications over the air. Learn more
Setup #
- Update
pubspec.yamlfile
dependencies:
...
localizely_sdk: ^2.4.0
flutter_intl:
...
localizely:
ota_enabled: true # Required for Over-the-Air translation updates
-
Trigger localization files generation by Flutter Intl IDE plugin or by intl_utils library
-
Initialize Localizely SDK (e.g.
main.dartfile)
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package
import 'generated/l10n.dart';
void main() {
Localizely.init('<SDK_TOKEN>', '<DISTRIBUTION_ID>'); // Init sdk
Localizely.setPreRelease(true); // Add this only if you want to use prereleases
Localizely.setAppVersion('<APP_VERSION>'); // Add this only if you want to explicitly set the application version, or in cases when automatic detection is not possible (e.g. Flutter web apps)
runApp(MaterialApp(
onGenerateTitle: (context) => S.of(context).appTitle,
localizationsDelegates: [
S.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: S.delegate.supportedLocales,
home: HomePage()));
}
class HomePage extends StatefulWidget {
@override
State<StatefulWidget> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
bool _isLoading = true;
@override
void initState() {
super.initState();
Localizely.updateTranslations().then( // Call 'updateTranslations' after localization delegates initialization
(response) => setState(() {
_isLoading = false;
}),
onError: (error) => setState(() {
_isLoading = false;
}));
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(S.of(context).pageHomeTitle)),
body: Center(
child: _isLoading ? CircularProgressIndicator() : Column(children: <Widget>[Text(S.of(context).welcome)])));
}
}
In-Context Editing #
Instantly see how your translations fit on a real device without unnecessary app builds. Learn more.
Works with projects that use Flutter's gen_l10n approach for internationalization, and with projects that use Flutter Intl IDE plugin / intl_utils.
Setup for gen_l10n #
- Update
pubspec.yamlfile
dependencies: ... localizely_sdk: ^2.4.0
- Generate localization files
flutter pub run localizely_sdk:generate
Update localizationsDelegates and supportedLocales props of the MaterialApp widget.
import 'package:flutter_gen/gen_l10n/localizely_localizations.dart';
class MyApp extends StatelessWidget {
...
@override
Widget build(BuildContext context) {
return MaterialApp(
...
localizationsDelegates: LocalizelyLocalizations.localizationsDelegates,
supportedLocales: LocalizelyLocalizations.supportedLocales,
...
);
}
}
- Wrap the root of the app (e.g.
main.dartfile)
import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package
void main() {
runApp(
LocalizelyInContextEditing(
enabled: true, // set to false to disable In-Context Editing for production app builds
child: MyApp(),
),
);
}
- Connect to Localizely
Run Flutter app on a real device and connect with Localizely by scanning the QR code (for web & desktop apps paste the token).
Setup for Flutter Intl #
- Update
pubspec.yamlfile
dependencies:
...
localizely_sdk: ^2.4.0
flutter_intl:
...
localizely:
ota_enabled: true # Required for In-Context Editing
-
Trigger localization files generation by Flutter Intl IDE plugin or by intl_utils library
-
Wrap the root of the app (e.g.
main.dartfile)
import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package
void main() {
runApp(
LocalizelyInContextEditing(
enabled: true, // set to false to disable In-Context Editing for production app builds
child: MyApp(),
),
);
}
- Connect to Localizely
Run Flutter app on a real device and connect with Localizely by scanning the QR code (for web & desktop apps paste the token).