shadowElevation property
Scales the built-in light-mode drop shadow on glass surfaces.
The shadow only appears in light mode and uses Apple's iOS 26 elevation values as the baseline. This multiplier scales opacity and blur proportionally:
0.0— no shadow (flat glass)1.0— default Apple-matching elevation (6% opacity, 8px blur)2.0— double intensity (12% opacity, 16px blur)
Has no effect in dark mode.
For full control over shadow appearance, use shadow instead. If shadow is non-null, shadowElevation is ignored.
Defaults to 1.0.
Implementation
final double shadowElevation;