GlassPasswordField class

A secure glass text field for password entry.

GlassPasswordField wraps GlassTextField with a built-in visibility toggle. It exposes all standard text field and glass configuration options.

Inheritance

Constructors

GlassPasswordField({Key? key, TextEditingController? controller, FocusNode? focusNode, String placeholder = 'Password', ValueChanged<String>? onChanged, ValueChanged<String>? onSubmitted, bool enabled = true, bool readOnly = false, bool autofocus = false, TextInputAction? textInputAction, List<TextInputFormatter>? inputFormatters, TextStyle? textStyle, TextStyle? placeholderStyle, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 16, vertical: 12), double? width, LiquidGlassSettings? settings, bool useOwnLayer = false, GlassQuality quality = GlassQuality.standard, LiquidShape shape = const LiquidRoundedRectangle(borderRadius: 10), GlassInteractionBehavior interactionBehavior = GlassInteractionBehavior.full, double pressScale = 1.03, Color? glowColor, double glowRadius = 1.5, TapRegionCallback? onTapOutside, String showPasswordSemanticLabel = 'Show password', String hidePasswordSemanticLabel = 'Hide password'})
Creates a glass password field.
const

Properties

autofocus → bool
Whether to autofocus.
final
controller → TextEditingController?
Controls the text being edited.
final
enabled → bool
Whether the field is enabled.
final
focusNode → FocusNode?
Controls the focus state.
final
glowColor → Color?
Colour of the directional glow. Mirrors GlassTextField.glowColor.
final
glowRadius → double
Spread radius of the glow. Mirrors GlassTextField.glowRadius.
final
hashCode → int
The hash code for this object.
no setterinherited
hidePasswordSemanticLabel → String
Screen reader label of the eye button while the password is shown.
final
inputFormatters → List<TextInputFormatter>?
Input formatters.
final
interactionBehavior → GlassInteractionBehavior
Controls which press-interaction effects are active.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged → ValueChanged<String>?
Called when text changes.
final
onSubmitted → ValueChanged<String>?
Called when submitted.
final
onTapOutside → TapRegionCallback?
Called when user taps outside. Mirrors GlassTextField.onTapOutside.
final
padding → EdgeInsetsGeometry
Padding inside the field.
final
placeholder → String
Placeholder text.
final
placeholderStyle → TextStyle?
Style for the placeholder.
final
pressScale → double
Scale factor applied when the field is pressed.
final
quality → GlassQuality
Rendering quality.
final
readOnly → bool
Whether the field is read-only.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
settings → LiquidGlassSettings?
Glass settings.
final
shape → LiquidShape
Shape of the field.
final
showPasswordSemanticLabel → String
Screen reader label of the eye button while the password is hidden.
final
textInputAction → TextInputAction?
Action button on keyboard.
final
textStyle → TextStyle?
Style for the text.
final
useOwnLayer → bool
Whether to use its own layer (true) or grouped (false).
final
width → double?
Optional fixed width.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<GlassPasswordField>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited