external_display 0.5.2+1
external_display: ^0.5.2+1 copied to clipboard
The Flutter plugin supports connecting to an external display via wired or wireless connections. The main view and the external display view can exchange data with each other.
External Display #
The Flutter plugin supports connecting to an external display via wired or wireless connections. The main view and the external display view can exchange data with each other.
Platform support #
| Platform | Supported |
|---|---|
| iOS / Android / macOS | ✅ |
| Windows / Linux / Web | ❌ |
Getting Started #
Import the package and use the shared externalDisplay instance:
import 'package:external_display/external_display.dart';
macOS #
If you need to use other Flutter plugins (e.g., path_provider, shared_preferences, etc.) in a window created by the external_display plugin, you must add the following code to your AppDelegate.swift:
import external_display
.
.
override func applicationDidFinishLaunching(_ aNotification: Notification) {
ExternalDisplayPlugin.registerGeneratedPlugin = registerGeneratedPlugin
.
.
}
func registerGeneratedPlugin(controller: FlutterViewController) {
RegisterGeneratedPlugins(registry: controller)
}
Example: https://github.com/GavinFu7/external_display/blob/main/example/macos/Runner/AppDelegate.swift
Create Window (macOS-only)
final created = await externalDisplay.createWindow(
title: 'External View',
fullscreen: false,
width: 1920,
height: 1080,
targetScreen: null, // defaults to the last screen
); // Future<bool>
Parameters:
title: Window title (displayed in the title bar)fullscreen: Whether to display in fullscreen modewidth: Window width (in pixels)height: Window height (in pixels)targetScreen: Display screen index (which screen to show the window on)
Destroy Window (macOS-only)
final destroyed = await externalDisplay.destroyWindow(); // Future<bool>
iOS #
1. Adopt the UIScene lifecycle (required for iOS 27)
iOS 27 / Xcode 27 requires the UIScene lifecycle. Add an Application Scene Manifest to your Info.plist (see the Flutter UIScene migration guide):
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneDelegateClassName</key>
<string>FlutterSceneDelegate</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
2. Register plugins for UIScene (required)
With UIScene, register plugins via FlutterPluginRegistrant / pluginRegistrant. If you need other Flutter plugins (e.g. path_provider) on the external display, also set ExternalDisplayPlugin.registerGeneratedPlugin:
import UIKit
import Flutter
import external_display
@main
@objc class AppDelegate: FlutterAppDelegate, FlutterPluginRegistrant {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
pluginRegistrant = self
ExternalDisplayPlugin.registerGeneratedPlugin = registerGeneratedPlugin
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
func register(with registry: FlutterPluginRegistry) {
GeneratedPluginRegistrant.register(with: registry)
}
func registerGeneratedPlugin(controller: FlutterViewController) {
GeneratedPluginRegistrant.register(with: controller)
}
}
Example: https://github.com/GavinFu7/external_display/blob/main/example/ios/Runner/AppDelegate.swift
3. UISceneAccessory for external displays (iOS 27+)
Starting with iOS 27, custom content on a non-interactive external display is only delivered after the app registers a UISceneAccessory.
This plugin handles that for you:
- On iOS 27+,
connect()registersUISceneAccessory.externalNonInteractiveon the mainFlutterViewController, enables it, and attaches aUIWindowinExternalDisplaySceneDelegatewhen the system connects the external scene. - On iOS 15–26, the plugin keeps the legacy
UIScreen+UIWindow.screenpath. - Host apps do not need to register
UISceneAccessorymanually.
Dart usage is unchanged:
await externalDisplay.connect();
External Display Entry Point externalDisplayMain #
Define a separate Dart entrypoint for the external display engine. Annotate it with @pragma('vm:entry-point') so it is not tree-shaken:
@pragma('vm:entry-point')
void externalDisplayMain() {
runApp(const MaterialApp(home: ExternalView()));
}
Monitor External Display Plugging and Unplugging #
void onDisplayChange(bool connecting) { /* ... */ }
externalDisplay.addStatusListener(onDisplayChange);
Cancel External Display Monitoring #
externalDisplay.removeStatusListener(onDisplayChange);
Get Available Screens #
final screens = await externalDisplay.getScreen(); // Future<List<String>>
Get the Connection Status #
externalDisplay.isPlugging
Get the External Display Resolution #
externalDisplay.resolution
Connecting to the External Display #
final connected = await externalDisplay.connect(
routeName: 'externalView',
targetScreen: null,
); // Future<bool>
Returns true when connected and resolution is updated; otherwise false.
Parameters:
routeName: Works with Flutter's MaterialApproutes/onGenerateRouteto choose which route to show on the external display.
⚠️ Not recommended for use (this parameter has no effect on macOS).
targetScreen: Specifies which display screen to use (defaults to the last connected screen).
⚠️ Android-only parameter (has no effect on other platforms).
Disconnecting from the External Display #
final disconnected = await externalDisplay.disconnect(
routeName: 'externalView',
); // Future<bool>
Dispose #
The package exposes a process-wide externalDisplay instance. If you no longer need plug/unplug or parameter listeners, call:
externalDisplay.dispose();
To remove only one listener, prefer removeStatusListener / removeReceiveParameterListener instead.
Main View: Transferring Parameters #
Use externalDisplay on the main view. Do not use transferParameters here.
Add a Listener to Receive Parameters from the External View #
void onReceiveParameters({required String action, dynamic value}) {
print(action);
print(value);
}
externalDisplay.addReceiveParameterListener(onReceiveParameters);
Remove the Listener #
externalDisplay.removeReceiveParameterListener(onReceiveParameters);
Transfer Parameters to the External View #
await externalDisplay.sendParameters(action: actionName, value: parameters);
Wait for External Monitor to Be Ready to Receive Parameters #
If you need to transfer parameters immediately after connecting to the external monitor, use waitingTransferParametersReady to ensure the external monitor is ready to receive data.
final connected = await externalDisplay.connect();
if (!connected) {
return;
}
// Returns Future<bool>; onReady / onError are optional helpers.
final ready = await externalDisplay.waitingTransferParametersReady(
onReady: () {
print("Ready to transfer parameters, sending data!");
externalDisplay.sendParameters(action: "action", value: "data");
},
onError: () { // Waiting timeout
print("Failed to transfer parameters!");
},
);
External View: Transferring Parameters #
On the external display entrypoint, use TransferParameters (or the shared transferParameters instance). Prefer creating a dedicated instance per external page and disposing it with the page lifecycle.
Import transfer_parameters.dart #
import 'package:external_display/transfer_parameters.dart';
Add a Listener to Receive Parameters from the Main View #
void onReceiveParameters({required String action, dynamic value}) {
print(action);
print(value);
}
transferParameters.addListener(onReceiveParameters);
Remove the Listener #
transferParameters.removeListener(onReceiveParameters);
Transfer Parameters to the Main View #
await transferParameters.sendParameters(action: actionName, value: parameters);
Dispose #
transferParameters.dispose();
Example #
Minimal example. For the full sample app, see example/.
import 'package:flutter/material.dart';
import 'package:external_display/external_display.dart';
void main() {
runApp(const MyApp());
}
@pragma('vm:entry-point')
void externalDisplayMain() {
runApp(const MaterialApp(home: ExternalView()));
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(home: Home());
}
}
class ExternalView extends StatelessWidget {
const ExternalView({super.key});
@override
Widget build(BuildContext context) {
return const Scaffold(
body: Center(child: Text('This is the external view.')),
);
}
}
class Home extends StatefulWidget {
const Home({super.key});
@override
State<Home> createState() => _HomeState();
}
class _HomeState extends State<Home> {
String state = 'Unplugged';
String resolution = '';
void onDisplayChange(bool connecting) {
setState(() {
if (connecting) {
state = 'Plugged';
} else {
state = 'Unplugged';
resolution = '';
}
});
}
@override
void initState() {
super.initState();
externalDisplay.addStatusListener(onDisplayChange);
}
@override
void dispose() {
externalDisplay.removeStatusListener(onDisplayChange);
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('External Display Example')),
body: Column(
children: [
SizedBox(
height: 100,
child: Center(child: Text('External Monitor is $state')),
),
SizedBox(
height: 100,
child: Center(
child: TextButton(
onPressed: () async {
final connected = await externalDisplay.connect();
setState(() {
resolution = connected
? 'width:${externalDisplay.resolution?.width}px, height:${externalDisplay.resolution?.height}px'
: '';
});
},
child: const Text('Connect'),
),
),
),
SizedBox(
height: 100,
child: Center(child: Text(resolution)),
),
],
),
);
}
}
